The House of Daniel follows a small-town roustabout named Jack "Snake" Spivey as he grabs a spot on a travelling team of bearded ballplayers (based on the real-life "House of David" of yore), all in an effort to evade an unsavory employer. Spivey goes from town to town with the team, seeing large swaths of the American southwest and Pacific coast along the way. In literally every town the House of Daniel plays in, our narrator Spivey (or, better yet, our author Turtledove) provides the same constellation of details about the stop: the layout of the town, the dimensions of the ballpark and its seating capacity, and the uniforms the home team wears. This culminates in about a page or two of description covering the gameplay, which frequently involves the eventual use of a "brushback" pitch and some subsequent hostilities, if not an all-out brawl. After virtually every game, the opposing team's manager either approaches or is approached by the House of Daniel's player-manager and, with Spivey always in earshot, makes a comment to the effect of "you really beat our boys" or "our boys really beat you."
Dozens of descriptions following this precise template make up the bulk of the book. It's almost as if an aging Turtledove was contractually obligated to provide a novel-length composition, and so he leaned on this formula to pound out the pages. It makes for monumentally uninspired writing and (unintentionally) comically repetitive reading as Turtledove's mind loops back to the same observations and incidents from town to town. Perhaps it is all intended as a commentary on the repetitive life of a Depression-era barnstorming ballplayer.
But this is not your granddaddy's Depression-era, as it also features, as per standard Turtledove, a robust population of zombies, vampires, and other fantastical creatures, all of which have been more or less integrated into American society. These beings don't have much bearing on the plot, with the exception being a zombie-related incident that happens about 220 pages in and diverts the team bus—really the only juncture in the book that breaks from the template detailed above. Sometimes these creatures enable apparent attempts at comic relief. In the Pacific Northwest, for instance, the main character meets a bigfoot, and rattles off the following observation: "In spite of the long hair all over, that bigfoot was definitely he. His feet weren't the only thing big about him." Beyond coruscating insights of this sort, the monsters serve no purpose; their inclusion may very well have been contractually obligated so as to shoehorn this baseball novel into the genre most accustomed for Turtledove's devotees.
It strikes this reviewer that the monsters and crypto-hominids might have been able to serve as a point of departure for commenting on racial strife in past and present-day America—including the outright racism of the main character early on in the book—but Turtledove shows no interest in doing this. He just wants to tell you about ballparks and brushbacks with monsters in the backdrop, over and over and over again. Let's hope that The House of Daniel was compelled by commercial concerns and not cognitive degeneration. In either case, the resultant composition makes for a terrible read.